
They excel at this task, but they require more management when capturing then the units of other races. Their primary purpose in the early game is to capture points. While most Space Marines wear powered armor, the Scouts are more mobile. Out of all the units the Space Marines have in Dawn Of War II, Scouts are the only one that is not particularly hardy. Playing the Space Marines requires excellent unit knowledge, because losing just one of your own squads can be a major setback. They make up with this, however, with their raw power and incredible durability. Compared to the other three races, the Space Marines have far less units, and their squads cost much more. Relic did not forget this when placing them in Dawn Of War II. They are the incarnation of man’s war-like nature, bound together by armor plate. Space Marines never show fear, never show regret, and never show mercy. It is hard to overstate how influential the Space Marines of 40K have been on video game culture, as everything from chainswords to absurdly massive armor can be traced back to the Space Marines of Warhammer 40K. Warhammer 40K’s Space Marines are the original space marines, and they remain the most bad-ass.
