2 Medieval II: Total War Possible Causes of Error. 1.4.6 CTD's with no message at the end of the campaign loading bar:. 1.4.5 CTD's with generic message about 3/4's way through campaign loading bar:. 1.4.4 CTD's with generic message shortly after arrow is clicked to start campaign - new map.rwm is generated:. 1.4.3 Game Freezes after arrow is clicked to start campaign - new map.rwm is generated but loading bar is not reached:. 1.4.2 CTD's with generic message when arrow is clicked to start campaign - no map.rwm generated:. 1 Rome: Total War Possible Causes of Error. Kevin von Lloydstein now correctly equips either Skeletal Steed mount when purchased via his skill tree. Removed duplicate Wight King button from the Hero Recruitment UI. Fixed an issue where in Grom’s Final Battle the player would be unable to control their units. Temple of the Old Ones ritual now increases Skink Oracle capacity. Fixed a bug where the Skink Oracle on the Troglodon was firing a double volley of the Troglodon’s venom spit whilst on the move. Made improvements to Coatl melee animations. All appropriate Horde Buildings within Nakai’s faction now correctly effect new units and increase Skink Oracle Capacity. Final Quest Battle will no longer expire. Increased frequency of Medium/Hard Visions spawning. Sanctum defence missions now display the correct amount.
Tuskgor Chariot mounted Heroes now count towards the hero cap. Fixed an issue in Beastmen Co-op campaigns where a partner upgrading their starting Herdstone would prevent the user from upgrading theirs. Defiled Bloodground regions don’t move to a new Bloodground in case of overlap when establishing a new Bloodground. Fixed an issue where Kadon Unleashed would not unlock when requirement conditions were met. In the Mortal Empires Campaign, the objective to either Raze of Control Settlements now ticks off correctly. This prevents an infinite rampage bug where 150 rampage can be gained in a single battle. A maximum of 50 Rampage can be earned through a single battle now, regardless of how many are fought. Juggernaut raiding stance no longer takes away the movement range increase from razing a settlement. Khazrak now gives Razorgor Chariots vanguard deployment. Fixed a bug where Khazrak couldn’t use his abilities when mounted on a Tuskgor Chariot. Khazrak and Morghur can no longer re-emerge after their death. When a mod gives foreign slots to a faction that does not have them, the game no longer crashes on load. Fixed an issue where entities moving into a wizard casting a magic missile spell can cause that character to cast it again. Area of Effect spells no longer affect units outside of their effect range. Fixed issues with collision models on Chariots which were causing them to be overpowered.